Fallout 5 Wishlist

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Mr-Wolfman-Thomas's avatar
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Well, after FINALLY getting my ass away from playing Fallout 4, I decided to make a wish list for a fifth game if Bethesda can come up with a good enough storyline for the game that wouldn't be revisiting old plots like the last four of the main games, which to my knowledge all have you playing as someone from a vault, so here we go.

Voice Selection- As cool of an idea it would be to select from at least four races(human, ghoul, super mutant, and synth), it'd be kind of difficult to map out their strengths and weaknesses across the spectrum without giving two races the same advantages and disadvantages, so I went for the next best thing with something that was introduced in the latest game, your character having a voice, and I was thinking that you can select from two sets of voices after choosing your gender: young (for if you want your character to be between 18 and 35) or old (for 36 and up) and each voice would come with a distinct personality that would have unique dialogue options like say you pick the old tough guy voice and your character is voiced by John DiMaggio and you say something intelligent, it'd surprise the person you're talking with and your character says "Hey, I might not look it, but I'm pretty smart bub" also the idea of selecting a voice for your character makes them a bit more customizable

Settlement Shop Discounts/Revenue- You know, when you open a shop in a settlement that you own, wouldn't it be great if you got a discount since you run that settlement and maybe some revenue as well depending on the level of the shops, like if you have a trader stand, you make 50 caps a day, a shop would be 100 caps and an emporium would give you 200 caps a day, which would be useful for getting extra supplies, as for discounts, I was thinking it would reflect on your Charisma level, like for every point you have in Charisma, you get 10% off all common items like basic ammo, stimpacks, Rad X and Radaway and other items would be only affected by the level of your bartering related perks

Robot Defenders for Settlements- One of the things that bugged me in Fallout 4 was you can activate Protectrons all across the wasteland, and they'd be friendly for the most part, but what do you do with them? Answer for the next game, if your intelligence and science related perks like robotics and what not are high enough, program all robots you activate/repair to go to a settlement and give some added protection, who would like to see the face of a super mutant when they go to a settlement to raid and sees a small army of Sentry Bots guarding the entrance.

Settlement Mission Temporary Companions- Remember those times in Fallout 4 where you had to go do a mission to unlock a settlement for the minutemen and even with a companion the raiders, super mutants, or ghouls were too much for you? Well how about after getting the main settlement, the castle if you will, you can then get members of whatever faction helps you with those settlements to help you on those missions, or if you discover a place that can be a settlement but is infested with Mirelurks, you can bring them along and give additional support for those times only so you can worry about using your main weapons and ammo for the real missions

Multiple Companions- I'm not asking for every companion you make comes to follow you without giving up on another companion, but how about having one animal companion (a dog, yao guai, brahman, ect) a robot companion (any robot except a synth) and humanoid, (human, ghoul, super mutant, or synth) following you at once? Yes, no, maybe?

Romance Outside the Companions- So in Fallout 4 you can finally get a love interest from any of your companions, but what if none of the companions you select catch your eye, and one of the named NPCs do, I mean you can do that in Skyrim, another Bethesda Game, so why not with the next Fallout?
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Werewolf-Korra's avatar
Ooh, if we do race stuff, we should also do racial attributes. 

Ghouls: Lower Strength & endurance, radiation immunity, settlements shun you

Supermutants: High strength & endurance, low charisma and intelligence, radiation resistance, and settlements shun you

Synth: increases to all stats, settlements won't shun you, but weaker to elemental attacks.